

The Jindosh Lock - While not a safe, this door is locked with the toughest code in the game: A riddle that takes the form of a complicated logic puzzle. Contains: five silver ingots, silver dust, pistol and ammo.The code can only be gained from a note sold by the Black Market Shopkeeper for 250g (unless you break in and steal it). Infested Lecture Hall - The building crawling with Bloodflies and a Nest Keeper across from the Royal Conservatory (across the roof from the red buillding with a pub) houses a locked safe next to a bonecharm. You can find the code for this combination the top floor of the Grand Guard Building - located right next to the carriage stop, on the desk of a sleeping guard. Contains: Book, two silver ingots, lucky salpheriteĬarriage Gate Code - While not technically a safe, the gate that blocks the Aventa carriage transit requires a 3-digit code to reveal a quick carriage ride to the Jindosh Mansion.Return to the safe and keep spinning the missing number until the safe unlocks.

A note by the safe reads that the combination is in "the usual place", and looking to a nearby chalkboard reveals two random numbers, with the one number smudged out.

Contains: Vasco's Journal, Vasco's Lab KeyĪlley Office - Find the open building down the alley from the map of the Aventa District and head up to a first floor office.Speaking with him, he'll tell you the combination, and he also carries it in a note. Hypatia - in the small corridor on the lower floor outside the main operating room. Vasco has an office at the far end of the Disease Treatment wing, and he carries the combination to the lock himself. Contains: Combat Sleep Dart Blueprint, Silver Ingot, Copper Wireĭr.The randomized combination is written on a note on the right side of the room. Addermire Institute Lobby - Once inside the Addermire Institute, Blink or Far Reach up to the second floor where the power to the Wall of Light is, and follow the corridor into an abandoned wing where a murdered body is near a locked safe.
